Passionate ML & Web engineer, skilled in Python and its diverse set
of ML frameworks (TF, PyTorch, JAX). I Like to train deep nets and
understand what they are doing under the hood.
Also skilled in JS/TS and web app engineering, I like to build web
apps and tools around ML models.
Leading a remote team of 5 technical professionals at WoW Studio , a tech and media company that develops innovative experiences and products using blockchains technolgies (Ethereum L1/L2).
Built Leniax , a JAX library to apply state-of-the-art quality-diversity algorithms to the Continuous Cellular Automata Lenia
Research internship on Grounded Language Learning in simulated environments at ANITI (Artificial and Natural Intelligence Toulouse Institute)
Core original contributor to the Open Source library for privacy-preserving Machine Learning in TensorFlow: tf-encrypted accepted at the NeurIPS 2018 PPML workshop. Associated research paper
Explored various machine learning techniques, including GANs, DRL,
Unsupervised MLP, style transfer. (Check the projects section)
I also
blogged
a bit!
Worked as a freelance PHP/JavaScript developper, optimizing technical stacks, developping applications and structuring technical processes for both clients.
Taught two semester-long classes: PHP/MySQL and Algorithm/JavaScript, introducing students to programming languages, ecosystems, and basic algorithm concepts.
Co-founded the startup Explee as its CTO: an online platform for creating animated videos
Quick prototype to show how one can use structured output to engineer a text-to-sql solution. Slides here
Web app game that hosts a strategy game based on the principles of cellular automata. The game combines elements of strategy, territory control, and the biological theory of life as outlined by John Conway's Game of Life.
Leniax is a Lenia simulation library powered by JAX. It can efficiently simulate, render Lenia worlds and compute statistics. More here
In this work, I explore how to ground language into the game Settlers Of Catan. I'm using a JAVA simulator containings bots to generate game trajectories which I sue to learn a world model. Finally, I explore how I can use this world model to ground language. Check the annotated slides
A set of RL agents from tabular to Deep Q Learning and policy gradient ones including worlds models. (Made using TF 1)
A Markov process simulator: A tool to help you understand Markov processes and their properties. Github repo here
This project is about developping an A.I. rap writer that can write a word/sentence/para/full song or autocomplete your writing to help you find some inspiration!
A journey to explore neural style algorithm: From GPU to Mobile!
A simple bees larvae detector in Deep learning
Cubes is an experiment about how we could control a game without a mouse or a keyboard. This game has been entirely built in 24 hours while the AngelHack Paris.
ML experiments exploring visual semantic grouding using quantized representation
Contributed to PySyft and the OpenMinded ecosystem, a library for private deep learning
JS/Algo Lessons for the ECV Digital school. Website here
PHP/Mysql Lessons for the ECV Digital school. Website here
Interested in working together? Get in touch:
contact@morgangiraud.com